![]() ![]() ![]() The player fights him inside a warehouse with a conveyor belt at the bottom. He serves as the end boss of Mission 1, replacing the Jick variant. The NES version of Double Dragon only features one version of Abobo, who visually resembles the Zack Abobo without a scar, but has a moveset from all Abobo variants. There are unused sprites of Zack Abobo performing the two-hand clap, as well as Jick Abobo and Green Abobo throwing barrels. According to Koji Ogata, these variants can also be considered under the "Abobo" name. Green Abobo (or Mibobo) has more health, deals more damage, and moves faster compared to the Jick and Zack Abobos. There is also a green-skinned palette swap of Jick at the end of Mission 3, originally just called Abobo, but later retroactively renamed Mibobo. This Abobo initially appears as a singular enemy at the end of Mission 1, but later appears with a clone as a miniboss in Mission 5. Jick (or Jack), a bearded and mohawked Abobo with larger eyes who has traded the ability to throw barrels in exchange for a powerful two-handed clap. This variant commonly appears throughout the game. A standard bald and mustachioed Abobo with a scar that can pick up barrels, originally called Zack according to a 1987 issue of Beep. ![]() Like Roper, Abobo has the ability to pick up and toss large objects, but he only has the opportunity to use this ability in Mission 3, where the twin Abobos of that stage can pick up and throw a couple of large rocks. After the initial encounter, Abobo appears again a few times throughout Mission 3 (including twin versions before arriving at the enemy hideout's gate) and one last time as part of the final set of enemies prior to the final battle with Willy in Mission 4. He and his variants are the only male enemies in the game who cannot be grabbed by the player. His signature technique is the "Atomic Throw", in which he picks up and tosses the player to his back. Due to his large stature, his punches and kicks have a better reach than the other minor enemies. This strongman is tougher and more menacing than the other grunts in the game. Abobo is a recurring enemy and sub-boss in the arcade version of Double Dragon, first appearing midway through Mission 1, making a rather dramatic entrance by breaking through a wall by punching it with his bare fists. ![]()
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